Experiments in Open Source + Animation. Home of KinectToPin, an application and UI panel for Kinect motion capture in After Effects.

 
Other projects include FaceToPin, for importing facial tracking data into After Effects, and AEwriter, a framework for generating AE keyframes in Processing.

KinectToPin Tutorials
Full workflow for KinectToPin UI panel v. 1.3

Full workflow for KinectToPin UI panel v. 1.3

Here’s a detailed breakdown of the workflow for the newest version of KinectToPin’s After Effects plugin. The new panel is designed to flow top-to-bottom: start at the top (choosing either 2D or 3D), then work your way down step-by-step. Install the the KinectToPin UI Panel by copying it and the accompanying .ffx file into your...
We are all George Washington: acting for Kinect motion capture

We are all George Washington: acting for Kinect motion capture

Are you usually the one behind the camera, but planning to record yourself to control your characters? Even if you’re used to performing, the motion capture process is very different from stranding in front of a video camera. The Kinect captures a lot of subtle aspects of your performance, so there’s more to it than...
Volumetric Society Meetup Recap: Presentation Slides and Storify

Volumetric Society Meetup Recap: Presentation Slides and Storify

Thanks to all you awesome people who came out to Pratt! We had a great time. If you couldn’t check it out in person, the Livestream’s going to be on Vimeo shortly. In the meantime, here’s the presentation (I’ve plugged in a bunch of YouTube videos as substitutes for the live demo bits): DIY motion...
Retargeting KinectToPin data for different character shapes

Retargeting KinectToPin data for different character shapes

The same raw tracking data applied to an exaggerated human character and a non-human character   Just because KinectToPin data starts out as a generic human skeleton doesn’t mean you’re limited to that in your character designs. What is retargeting? You may be wondering why you need to connect the mocap source layer to a...
Using the new KinectToPin

Using the new KinectToPin

1. Install and Configure Download KinectToPin and/or sample project data from GitHub. Installation instructions are here. If you want to specify output settings for the application, the features page explains your configuration options.   2. Plug in your Kinect and Launch the KinectToPin Application If you have an audio file (wav/mp3/aff) you want to reference...
Original KinectToPin Tutorial -- Part 4: Rigging a Digital Puppet

Original KinectToPin Tutorial — Part 4: Rigging a Digital Puppet

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version.   Click here to read the full tutorial.
Original KinectToPin Tutorial -- Part 3: Building the Puppet Rigging Template

Original KinectToPin Tutorial — Part 3: Building the Puppet Rigging Template

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Click here to read the full tutorial.
Original KinectToPin Tutorial -- Part 2: Motion Capture

Original KinectToPin Tutorial — Part 2: Motion Capture

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version.   Click here to read the full tutorial.
Original KinectToPin Tutorial — Part 1: Getting Started

Original KinectToPin Tutorial — Part 1: Getting Started

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Read the full tutorial here.