KinectToPin now makes it easy to use your Kinect for motion capture animation in After Effects. New 3D import and rigging means your characters are no longer stuck facing the camera, audio playback during recording means multiple characters stay in sync, and the new After Effects UI panel with automatic setup and rigging means you’re up and running in minutes, not hours.

Tracking data can be imported directly from the KinectToPin application into After Effects via XML, or as either Puppet Tool pins or 3D Point Controls.

Click here to download the application and After Effects UI Panel from GitHub, or check out the installation guide and FAQ.