Experiments in Open Source + Animation. Home of KinectToPin, an application and UI panel for Kinect motion capture in After Effects.

 
Other projects include FaceToPin, for importing facial tracking data into After Effects, and AEwriter, a framework for generating AE keyframes in Processing.

Posts tagged "KinectToPin"

Easier downloads for KinectToPin via GitHub Releases

No more messing around with the entire source just to find the binaries! They’re here. This is better. These are the most recent betas which include experimental BVH import.
Full workflow for KinectToPin UI panel v. 1.3

Full workflow for KinectToPin UI panel v. 1.3

Here’s a detailed breakdown of the workflow for the newest version of KinectToPin’s After Effects plugin. The new panel is designed to flow top-to-bottom: start at the top (choosing either 2D or 3D), then work your way down step-by-step. Install the the KinectToPin UI Panel by copying it and the accompanying .ffx file into your...
KinectToPin UI Panel v.1.3 for After Effects (Yes, another update!)

KinectToPin UI Panel v.1.3 for After Effects (Yes, another update!)

Didn’t you just post v.1.2? Yep! But Victoria’s been hard at work the last few days, and has some cool features ready to go that should simplify the compositing process. You can grab the new panel from her GitHub fork of K2P. (1.3 is not yet part of the main branch of the software, but...
New KinectToPin UI Panel (v.1.2) for After Effects

New KinectToPin UI Panel (v.1.2) for After Effects

KinectToPin UI Panel 1.2 is a major update and should make rigging and animating your mocap characters in After Effects much more intuitive. Download it here. Copy both the jsx and ffx files into your ScriptUI Panels folder. Requires CS4+. New features: New skeleton visualizer! Easier 3D manipulation. Rotate the “mocap” layer in 3D space...
We are all George Washington: acting for Kinect motion capture

We are all George Washington: acting for Kinect motion capture

Are you usually the one behind the camera, but planning to record yourself to control your characters? Even if you’re used to performing, the motion capture process is very different from stranding in front of a video camera. The Kinect captures a lot of subtle aspects of your performance, so there’s more to it than...
Many characters, one motion track

Many characters, one motion track

Blue Bliss‘ super-cool 2D character tests use a single motion track with different models:
Volumetric Society Meetup Recap: Presentation Slides and Storify

Volumetric Society Meetup Recap: Presentation Slides and Storify

Thanks to all you awesome people who came out to Pratt! We had a great time. If you couldn’t check it out in person, the Livestream’s going to be on Vimeo shortly. In the meantime, here’s the presentation (I’ve plugged in a bunch of YouTube videos as substitutes for the live demo bits): DIY motion...
TOMORROW: KinectToPin at the Volumetric Society of NYC

TOMORROW: KinectToPin at the Volumetric Society of NYC

Hey everyone! We’ll be showing off some of the possibilities of using KinectToPin for both After Effects animation and live streaming tomorrow at the Volumetric Society meeting in Brooklyn. Tuesday, December 4, 2012 6:30 PM to 8:30 PM Pratt Digital Arts Myrtle Hall (new glass building) 200 Willoughby Avenue, 4th Floor, Brooklyn, NY The event...
KinectToPin at AENY October 25!

KinectToPin at AENY October 25!

We’re going to be demoing KinectToPin at this month’s meeting of After Effects New York. The meeting is free and open to everyone. Come check it out, and you may win some fabulous prizes! October 25, 2012 6:45PM-9:00PM PS 41 116 West 11th St., New York, NY 10011-8306 More info here.
KinectToPin in Actually Happening's "Machine Politics"

KinectToPin in Actually Happening’s “Machine Politics”

KinectToPin used to animate a segment from Actually Happening, an audio podcast. In this sequence, the Actually Happening crew discuss Boss Tweed’s failed escape from prison and the finer points of machine politics.

KinectToPin v.1.1: Major Bug Fix + JSON Support

An updated version of KinectToPin is now available. Click here to download v.1.1 from GitHub. This update should finally fix the notorious “head flies off” bug in some exported keyframe data. There is also JSON support for export from the KinectToPin app as well as import from the After Effects UI panel. EDIT: Length of...
Retargeting KinectToPin data for different character shapes

Retargeting KinectToPin data for different character shapes

The same raw tracking data applied to an exaggerated human character and a non-human character   Just because KinectToPin data starts out as a generic human skeleton doesn’t mean you’re limited to that in your character designs. What is retargeting? You may be wondering why you need to connect the mocap source layer to a...