Experiments in Open Source + Animation. Home of KinectToPin, an application and UI panel for Kinect motion capture in After Effects.

 
Other projects include FaceToPin, for importing facial tracking data into After Effects, and AEwriter, a framework for generating AE keyframes in Processing.

Posts tagged "UI Panel"
Full workflow for KinectToPin UI panel v. 1.3

Full workflow for KinectToPin UI panel v. 1.3

Here’s a detailed breakdown of the workflow for the newest version of KinectToPin’s After Effects plugin. The new panel is designed to flow top-to-bottom: start at the top (choosing either 2D or 3D), then work your way down step-by-step. Install the the KinectToPin UI Panel by copying it and the accompanying .ffx file into your...
KinectToPin UI Panel v.1.3 for After Effects (Yes, another update!)

KinectToPin UI Panel v.1.3 for After Effects (Yes, another update!)

Didn’t you just post v.1.2? Yep! But Victoria’s been hard at work the last few days, and has some cool features ready to go that should simplify the compositing process. You can grab the new panel from her GitHub fork of K2P. (1.3 is not yet part of the main branch of the software, but...
New KinectToPin UI Panel (v.1.2) for After Effects

New KinectToPin UI Panel (v.1.2) for After Effects

KinectToPin UI Panel 1.2 is a major update and should make rigging and animating your mocap characters in After Effects much more intuitive. Download it here. Copy both the jsx and ffx files into your ScriptUI Panels folder. Requires CS4+. New features: New skeleton visualizer! Easier 3D manipulation. Rotate the “mocap” layer in 3D space...
New version of KinectToPin coming soon

New version of KinectToPin coming soon

Big things have been happening around here. A major revamp to KinectToPin is on its way! Until now, getting Kinect motion capture data into After Effects was not exactly an easy process. Now all you’ll need to do is click four buttons: New features After Effects UI panel: Automatic comp setup and character rigging. No...