KinectToPin v.1.1: Major Bug Fix + JSON Support
An updated version of KinectToPin is now available. Click here to download v.1.1 from GitHub. This update should finally fix the notorious “head flies off” bug in some exported keyframe data. There is also JSON support for export from the KinectToPin app as well as import from the After Effects UI panel. EDIT: Length of...
Retargeting KinectToPin data for different character shapes
The same raw tracking data applied to an exaggerated human character and a non-human character Just because KinectToPin data starts out as a generic human skeleton doesn’t mean you’re limited to that in your character designs. What is retargeting? You may be wondering why you need to connect the mocap source layer to a...
Announcing the all-new KinectToPin!
The new version is live! Here’s what we’ve been up to: [youtube]http://www.youtube.com/watch?v=VWNhwSNazDE[/youtube] After Effects UI Panel with automatic 2D and 3D comp creation, direct import of tracking data XML and auto rigging tools Easy installation Major improvements in capturing setup and reliability Audio playback during capture Configurable output formats Snazzy new website and documentation, with...
Using the new KinectToPin
1. Install and Configure Download KinectToPin and/or sample project data from GitHub. Installation instructions are here. If you want to specify output settings for the application, the features page explains your configuration options. 2. Plug in your Kinect and Launch the KinectToPin Application If you have an audio file (wav/mp3/aff) you want to reference...
New version of KinectToPin coming soon
Big things have been happening around here. A major revamp to KinectToPin is on its way! Until now, getting Kinect motion capture data into After Effects was not exactly an easy process. Now all you’ll need to do is click four buttons: New features After Effects UI panel: Automatic comp setup and character rigging. No...
KinectToPin: What’s Changed?
So the tutorial series for the first version of KinectToPin was nearly an hour long. And I’ll be honest: while it was exciting that it was even possible, getting motion capture data into After Effects in a usable manner was probably more trouble than it was worth. But a lot has changed since then: SOFTWARE...
Original KinectToPin Tutorial — Part 4: Rigging a Digital Puppet
Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Click here to read the full tutorial.
Original KinectToPin Tutorial — Part 3: Building the Puppet Rigging Template
Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Click here to read the full tutorial.
Original KinectToPin Tutorial — Part 2: Motion Capture
Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Click here to read the full tutorial.
Original KinectToPin Tutorial — Part 1: Getting Started
Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Read the full tutorial here.