Experiments in Open Source + Animation. Home of KinectToPin, an application and UI panel for Kinect motion capture in After Effects.

 
Other projects include FaceToPin, for importing facial tracking data into After Effects, and AEwriter, a framework for generating AE keyframes in Processing.

New KinectToPin UI Panel (v.1.2) for After Effects

New KinectToPin UI Panel (v.1.2) for After Effects

KinectToPin UI Panel 1.2 is a major update and should make rigging and animating your mocap characters in After Effects much more intuitive. Download it here. Copy both the jsx and ffx files into your ScriptUI Panels folder. Requires CS4+. New features: New skeleton visualizer! Easier 3D manipulation. Rotate the...
What can you do with AEwriter?

What can you do with AEwriter?

The birds in this clip were animated in After Effects, but their flocking motion was generated in Processing.
Animate A Face With Your Face

Animate A Face With Your Face

All you need is a webcam.
Latest entries

KinectToPin v.1.1: Major Bug Fix + JSON Support

An updated version of KinectToPin is now available. Click here to download v.1.1 from GitHub. This update should finally fix the notorious “head flies off” bug in some exported keyframe data. There is also JSON support for export from the KinectToPin app as well as import from the After Effects UI panel. EDIT: Length of...
Retargeting KinectToPin data for different character shapes

Retargeting KinectToPin data for different character shapes

The same raw tracking data applied to an exaggerated human character and a non-human character   Just because KinectToPin data starts out as a generic human skeleton doesn’t mean you’re limited to that in your character designs. What is retargeting? You may be wondering why you need to connect the mocap source layer to a...
Announcing the all-new KinectToPin!

Announcing the all-new KinectToPin!

The new version is live! Here’s what we’ve been up to: After Effects UI Panel with automatic 2D and 3D comp creation, direct import of tracking data XML and auto rigging tools Easy installation Major improvements in capturing setup and reliability Audio playback during capture Configurable output formats Snazzy new website and documentation, with sample...
Using the new KinectToPin

Using the new KinectToPin

1. Install and Configure Download KinectToPin and/or sample project data from GitHub. Installation instructions are here. If you want to specify output settings for the application, the features page explains your configuration options.   2. Plug in your Kinect and Launch the KinectToPin Application If you have an audio file (wav/mp3/aff) you want to reference...
New version of KinectToPin coming soon

New version of KinectToPin coming soon

Big things have been happening around here. A major revamp to KinectToPin is on its way! Until now, getting Kinect motion capture data into After Effects was not exactly an easy process. Now all you’ll need to do is click four buttons: New features After Effects UI panel: Automatic comp setup and character rigging. No...
KinectToPin on a non-human character

KinectToPin on a non-human character

The red robot’s movement is controlled by tracking the position of the performer’s shoulders.
KinectToPin: What's Changed?

KinectToPin: What’s Changed?

So the tutorial series for the first version of KinectToPin was nearly an hour long. And I’ll be honest: while it was exciting that it was even possible, getting motion capture data into After Effects in a usable manner was probably more trouble than it was worth. But a lot has changed since then: SOFTWARE...
Original KinectToPin Tutorial -- Part 4: Rigging a Digital Puppet

Original KinectToPin Tutorial — Part 4: Rigging a Digital Puppet

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version.   Click here to read the full tutorial.
Original KinectToPin Tutorial -- Part 3: Building the Puppet Rigging Template

Original KinectToPin Tutorial — Part 3: Building the Puppet Rigging Template

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Click here to read the full tutorial.
Original KinectToPin Tutorial -- Part 2: Motion Capture

Original KinectToPin Tutorial — Part 2: Motion Capture

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version.   Click here to read the full tutorial.
Original KinectToPin Tutorial — Part 1: Getting Started

Original KinectToPin Tutorial — Part 1: Getting Started

Note: The new version of KinectToPin makes this tutorial series obsolete. Check out “Using the New KinectToPin” for more on the latest version. Read the full tutorial here.
KinectToPin in WildAnimalFarm's "Warped"

KinectToPin in WildAnimalFarm’s “Warped”