Experiments in Open Source + Animation. Home of KinectToPin, an application and UI panel for Kinect motion capture in After Effects.

 
Other projects include FaceToPin, for importing facial tracking data into After Effects, and AEwriter, a framework for generating AE keyframes in Processing.

Posts tagged "Motion Capture"
Full workflow for KinectToPin UI panel v. 1.3

Full workflow for KinectToPin UI panel v. 1.3

Here’s a detailed breakdown of the workflow for the newest version of KinectToPin’s After Effects plugin. The new panel is designed to flow top-to-bottom: start at the top (choosing either 2D or 3D), then work your way down step-by-step. Install the the KinectToPin UI Panel by copying it and the accompanying .ffx file into your...
KinectToPin UI Panel v.1.3 for After Effects (Yes, another update!)

KinectToPin UI Panel v.1.3 for After Effects (Yes, another update!)

Didn’t you just post v.1.2? Yep! But Victoria’s been hard at work the last few days, and has some cool features ready to go that should simplify the compositing process. You can grab the new panel from her GitHub fork of K2P. (1.3 is not yet part of the main branch of the software, but...
New KinectToPin UI Panel (v.1.2) for After Effects

New KinectToPin UI Panel (v.1.2) for After Effects

KinectToPin UI Panel 1.2 is a major update and should make rigging and animating your mocap characters in After Effects much more intuitive. Download it here. Copy both the jsx and ffx files into your ScriptUI Panels folder. Requires CS4+. New features: New skeleton visualizer! Easier 3D manipulation. Rotate the “mocap” layer in 3D space...
We are all George Washington: acting for Kinect motion capture

We are all George Washington: acting for Kinect motion capture

Are you usually the one behind the camera, but planning to record yourself to control your characters? Even if you’re used to performing, the motion capture process is very different from stranding in front of a video camera. The Kinect captures a lot of subtle aspects of your performance, so there’s more to it than...

KinectToPin v.1.1: Major Bug Fix + JSON Support

An updated version of KinectToPin is now available. Click here to download v.1.1 from GitHub. This update should finally fix the notorious “head flies off” bug in some exported keyframe data. There is also JSON support for export from the KinectToPin app as well as import from the After Effects UI panel. EDIT: Length of...
Retargeting KinectToPin data for different character shapes

Retargeting KinectToPin data for different character shapes

The same raw tracking data applied to an exaggerated human character and a non-human character   Just because KinectToPin data starts out as a generic human skeleton doesn’t mean you’re limited to that in your character designs. What is retargeting? You may be wondering why you need to connect the mocap source layer to a...
Announcing the all-new KinectToPin!

Announcing the all-new KinectToPin!

The new version is live! Here’s what we’ve been up to: After Effects UI Panel with automatic 2D and 3D comp creation, direct import of tracking data XML and auto rigging tools Easy installation Major improvements in capturing setup and reliability Audio playback during capture Configurable output formats Snazzy new website and documentation, with sample...
Using the new KinectToPin

Using the new KinectToPin

1. Install and Configure Download KinectToPin and/or sample project data from GitHub. Installation instructions are here. If you want to specify output settings for the application, the features page explains your configuration options.   2. Plug in your Kinect and Launch the KinectToPin Application If you have an audio file (wav/mp3/aff) you want to reference...
New version of KinectToPin coming soon

New version of KinectToPin coming soon

Big things have been happening around here. A major revamp to KinectToPin is on its way! Until now, getting Kinect motion capture data into After Effects was not exactly an easy process. Now all you’ll need to do is click four buttons: New features After Effects UI panel: Automatic comp setup and character rigging. No...